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:: about ::
Introduction
Blitzkrieg is the full conversion of
the hit game Red Alert 2: Yuri's Revenge. It is the ultimate MOD set in the wonderfully
exciting setting of World War 2. The player is given the chance to
participate in the last great war from three very different perspectives:
The Allied, The Soviet, and of course from the Nazi (German) point of
view. The game will preserve certain concepts from Red Alert 2 such
as the idea of the Mobile Construction Vehicle (MCV).
The game will include a detailed economic system and a realistic
assortment of actual World War 2 units. The fact-based units will be
presented with actual strengths and weaknesses shown
during their use in World War 2. Blitzkrieg will be a reality based
Modification of the brilliant Red Alert 2 set in the endlessly intriguing
action of World War 2.
The Game
Blitzkrieg will include a delicately balanced system of hierarchy with the
lowest levels beginning with the infantry and ending at the heavily
armoured tanks. Infantry will be able to destroy certain tanks only trough
strategic placement and thoughtful planning. Tank shells will be far more
powerful in Blitzkrieg (based on reality) than in any version of Red
Alert, which will more easily and quickly destroy infantry. They will fire
at longer range and depending on armour thickness, quality, and placement
be able to evade damage from smaller calibre weapons and grenades. Speed
will also be varied for all units based on their realistic weight and
mobility level. Many specialized units will be included in the game such
as the powerful Tank Destroyers. Their weapon will be specialized to tare
through tank armour and quickly destroy large numbers of tanks but their
anti-infantry abilities will be greatly reduced.
Airplanes
The
Air Fields (Fighter Commands) will control the defensive capabilities of your fighters and bombers. With
the entrance of enemy units the fighter command will modify fighter to
defensive mode but during enemy free periods the airplanes won't be in use. The fields are wonderful for defence of satellite
bases and the planes are great offence toward nearby enemy bases. The airfield
will automatically spawn offensive fighters, but production of bombers will
be controlled by the player, however that's in another building called the
Bomber Command. The effectiveness of the attack will depend
on the right mixture of bombers. There will of course be Anti-Air
defensive buildings and units.
Technology Tree
The technological capabilities of production in Blitzkrieg will be
based on the realistic use of World War 2 information. Units that were
available early in World War 2 will be available early in game as the war
progresses the newly discovered technologies of World War 2 will provide
the player with many new vehicles and infantry options. Tanks will be
divided into eight categories: Light,
Medium, Heavy,
Artillery,
Scout, Anti-Air,
Tank Destroyer and Transport. This will enable the player to quickly decide on
tank production and monetary management. Each side will have the ability
to produce two versions of the three main categories of tanks:
Light,
Medium and Heavy giving
a large number of beautifully designed tanks for the player's army. An
example of this feature is the German Heavy Tiger and Tiger 2. The Tiger 2
will take longer to produce and cost more but will be much stronger. The
possibilities for mixing and matching are great.
Economic System
The system of funding your troops in Blitzkrieg will be much different
from the conventional resource gathering of Red Alert 2. The
possibilities for income will include the production of Oil Derricks
(which continuously extracts small amounts of oil that is automatically
converted to funds).
Each unit
will have a specific cost that will be deducted from your monetary
reserves. The system of money gathering in Blitzkrieg will be truly
different and will include a few interesting surprises for the player to
explore.
System Requirements
Due to the many upgrades, and
slightly bigger and more complex maps, slightly higher system requirements is
needed:
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PC CD-ROM
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Windows 95 / 98 / Me / 2000
/ XP
P2 350MHz With Additional
250MB of hard drive space
128MB RAM (128Mb+
recommended)
Quad Speed CD ROM
2MB of video RAM; 8 bit
Colour
100% Compatible Mouse;
Direct Sound Compatible Sound Card.
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