Allies
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   The Mod


   Derelict Studios
   TheKämpfer
 

Allied Armory

SANDBAG BARRIER
ARMOR: Light
PURPOSE: Passive defense

A basic defence for an early battlefield encounter, the sandbag barrier is good for stopping basic infantry and non-tracked vehicle ordnance. A tracked vehicle or any explosive device can easily destroy this simple barrier by shooting/running over it. Multiple pieces of Sandbag section can be placed at once for quick building.

CONCRETE BARRIER
ARMOR: Heavy
PURPOSE: Passive defense

A more robust barrier, the concrete wall cannot be crushed and will take several hits before destroyed. Multiple pieces of concrete walls can be placed at once for quick building.

PILLBOX
ARMOR: Medium
PURPOSE: Anti-infantry defense

An large concrete fortification, manned by infantry personnel, the high velocity Vulcan gun of the pillbox can take apart enemy infantry within an few seconds. pillboxes are ineffective against heavily armoured vehicles and are unable to shoot over walls. The pillbox is normally built into the terrain and concealed to match the surrounding environment, making it difficult to spot until its opens fire.

TURRET
ARMOR: Heavy
PURPOSE: Anti-tank defense

A 105mm stabilised cannon mounted upon a concrete foundation. Heavily armoured and with good range, the turret is effective against armoured threats.

AA GUN
ARMOR: Heavy
PURPOSE: Anti-aircraft defense

To protect allied ground forces from fast moving soviet aircraft and badger bombing runs, the advanced AA gun was developed. Four fasting firing anti-craft cannons are mounted on a rotating turret and coupled with the technology from the radar dome, the AA gun will turn soviet aircraft and even V2 rockets into scrap metal within a short period of time. The anti-aircraft gun will become inoperable in low-power conditions and is useless against enemy ground forces.

GAP GENERATOR
ARMOR: Light
PURPOSE: Creates shroud

The gap generator is an excellent method for a commander to deny visual information to a soviet enemy. The gap generator uses highly advanced technology to create a shroud across a large radius thus hiding any units and structures from enemy radar systems. Approaching enemy forces will only reveal shroud around themselves. The shroud where the enemy unit was will immediately close up once the invading unit is destroyed or leaves the area. The gap generator requires a great deal of power to remain fully operational but if a base is producing surplus power, the Gap Generator can be deployed to increased it shroud radius and also reverted back to its original state if power shortages occur.

CHRONOSPHERE
ARMOR: Light
PURPOSE: Allows chronoshift

The evolution of the Philadelphia Experiment, the chronosphere allows the allied commander to moving a group of units from one location to another without having to cross the space in between. The chronosphere can also be used as a weapon in order to erase infantry from time or the transportation of enemy vehicles into water or enemy naval vessels onto dry land. The technology is still in the development and as such is still quite unstable. Constantly activating the device could produce unusual and often lethal side effects.

MISSILE SILO
ARMOR: Heavy
PURPOSE: Launches atomic missile

The ultimate weapon in the allied arsenal is the missile silo. Once built, the missile silo prepares an atomic bomb that can be launched onto any area of the battlefield, causing incredible amounts of damage to infantry and structures. Heavily armoured units will fare slightly better but not by much. Additionally, the aftermath of the bomb leaves radiation that will kill any infantry units in the area and will damage lightly armoured vehicles.


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