Allies
   - General Info
   - Structures
   - Armory
   - Infantry
   - Vehicles
   Soviets
   - General Info
   - Structures
   - Armory
   - Infantry
   - Vehicles


   The Mod


   Derelict Studios
   TheKämpfer
 

Allied Infantry

RIFLE INFANTRY
RANGE: Short
ARMOR: None
WEAPON: M-16 Rifle

Equipped with an M-16, rifle, rifle infantry are the mainstay of the Allied forces. Rifle Infantry are versatile in a variety of roles from safeguarding heavy armour against soviet infantry to distracting and harassing enemy ground forces.

ROCKET SOLDIER
RANGE: Medium
ARMOR: None
WEAPON: Dragon TOW rocket

Equipped with a fast firing bazooka, these slow moving infantry can rapidly damage armoured units, structures and aircraft. However they are useless against enemy infantry and thus should be protected by other infantry or light vehicles.

MEDIC
RANGE: N/A
ARMOR: None
WEAPON: Bandages

Among the chaos of battle, the allied Medic delivers emergency medical treatment to injured allied soldiers in order to get them back into the fight as quickly as possible. Left on his own the medic can automatically heal nearby wounded infantry. The Medic can also be order to heal specific soldiers or put into guard mode in order to actively seek out the wounded. Although medics cannot heal themselves, in teams they become invaluable additions to any infantry force.

ENGINEER
RANGE: N/A
ARMOR: None
WEAPON: None

Unarmed, vulnerable and slow, the Engineer will turn the tide of battle if used with surgical precision. The engineer is a highly versatile unit and can be used to capture enemy structures, repair broken bridges (enter the bridge repair hut) and repair your own structures to full health in an instant. Note that you will lose the engineer when these actions are undertaken.

SPY
RANGE: N/A
ARMOR: None
WEAPON: Information

Master of disguise, the spy can slip past enemy forces undetected by assuming the appearance of any enemy soldier. A versatile unit the spy can cause havoc in an enemy base from powering down its defences, to stealing enemy funds from refineries, to gaining new training techniques for allied soldiers and armoured divisions. However soviet attack dogs are never fooled by an spies appearance.

THIEF
RANGE: N/A
ARMOR: None
WEAPON: Fast fingers

Master of disguise, the spy can slip past enemy forces undetected by assuming the appearance of any enemy soldier. A versatile unit the spy can cause havoc in an enemy base from powering down its defences, to stealing enemy funds from refineries, to gaining new training techniques for allied soldiers and armoured divisions. However soviet attack dogs are never fooled by an spies appearance.

TANYA
RANGE: Medium
ARMOR: None
WEAPON: Dual Colt .45s & C-4 explosives

Armed with two .45s, Tanya can mow through infantry like they weren’t there. Her C-4 Explosives can destroy buildings… if you can get her to them. Unlike other units, Tanya can never be put in guard mode – you must manually target all enemies that you wish attacked.


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